It was truly a honour to be a part of such a talented collective of artists, even if for a short period of time!
My role was to recreate one concept shot in to full CG,
Softwares used: 3DS Max, Vray, Photoshop
My roles were modelling, scene assembling, shading and lighting. The shot, although based on the concept shot, diverged in some aspects to better suit the intentions of both Ash and Filipe.
The main challenge, for me, was the lighting, as at first I tried to include a harder/sharper reflection in the front without the need of any post processing. In the end it was decided that the reflection would be accomplished later in Post.
Below are a few test renders I did during production.
For the full kick-ass project and all high-resolution images, please visit: