I was invited by Ash Thorp and Filipe Carvalho to help out on the production of Project 2501 - an homage to Shirow Masamune’s manga and Mamoru Oshii’s seminal film “Ghost in the Shell”.

It was truly a honour to be a part of such a talented collective of artists, even if for a short period of time!

My role was to recreate one concept shot in to full CG,

Softwares used: 3DS Max, Vray, Photoshop

Final Shot with post-production and final grade as seen in the Full Set.

Original Concept Shot

My roles were modelling, scene assembling, shading and lighting. The shot, although based on the concept shot, diverged in some aspects to better suit the intentions of both Ash and Filipe.

The main challenge, for me, was the lighting, as at first I tried to include a harder/sharper reflection in the front without the need of any post processing. In the end it was decided that the reflection would be accomplished later in Post.


Below are a few test renders I did during production.

For the full kick-ass project and all high-resolution images, please visit:


Modelling and Shader tests. The shader is a mix of both photography bitmaps and procedural techniques.

Early Lighting and Lookdev Tests. In the early stages I aimed at fully recreating the look of the Concept Shot.

A - Render with PostProduction

B- Beauty Pass