Yesterday I spent some time working some more on this personal piece. It's coming along rather slowly because I'm figuring the concept out as I sculpt, iterating between various versions. I decided publish a fraction of this session to give an example of my working process. I like to try and do as much as possible inside Zbrush, and I wanted to achieve a certain level of detail in her clothing without any simulation from Marvelous Designer, as this would defeat the purpose of exercising here. In this video you can see how I use polygroups, mask by features, deformations and curve functions to achieve the result I want.